FPS shooter demo made with the new “mouse actuator” logic brick in the blender game engine.
Nothing too fancy, just a small demo (it took me a day from start to finish) to test the new actuator, wich is really easy to use! and when finished with the template, I started some kind of level, first with a single color texture, then with a texture I use in the game level used in the blender player for android. After that I decided to add some kind of environment like a futuristic factory (?.. sort of) with some moving mist and lights, and as a matter of fact I had an idea to avoid the common problem with billboards, as you can see in the image below (first image with nice billboards, and then with bad billboards.
And the result is in the video below:
Blend file here, in case of what you saw could be useful to you.
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This is a power plant asset modeled in Blender 3D and texturized with Photoshop CS2, this was started some time ago (you can see it in this old post), this asset took too long because some troubles with the bakes in blender, for some reason they were taking too long, and when I say too long I mean it never stop, I didn’t know what happened exactly but now it worked and decided to give it a try, and here is.. I think it’s finished, but maybe later I will polish this.
This is a 3D animation we made (old friends and me) in 2002, this was recreated from another 3D video we saw on the internet (I could not find the original one), so we only made a remake with the tools and accordingly to our knowledge back then.