You already know about the common bloom 2DFilter for the blender game engine (if not, check out this post), and the main difference with this version of kitebizelt is that only the objects with saturated colors are going to be affected by the bloom effect.
Here is the author description:
We all know bloom is a filter that makes some area/objects looks more glowy, and BGE already got that, but here comes some problem:
The bloom filter on BGE sometimes blooms objects/areas where do we dont want
Really FPS consumtive
So I thought why not make a better bloom filter? Pros:
Less FPS consumtive
Some artifacts on non-bloom objects
I don’t know why but its 1 frame behind… bge.logic.NextFrame() doesn’t work
So, once I get the demo file I tested it on a demo level of mine, and there is the result:
I really liked, but it has some troubles with lamps/shadows, maybe my mistake don’t know, but it worth the try.
Here is the improved version with selective motion blur, which means that the more agressive camera rotation, the more agressive will be the applied motion blur. Also if camera movement is a bit slow, no motion blur will be added.
Hand Washer model ready to be used in your house/residence scene or any other themed scenario you might be working on. Maybe a home game scenario where this kind of assets are a must to accomplish a good mood and scenario.
357 faces, 649 tris
Textures (source resolution)2048X2048, in-engine resolution to be determined by the final user.
Blend file and Unity Package
Textures (Dif, Nor, Spec) in PNG format, and a Difuse TGA file with Specular in alpha channel, 2048X2048 resolution.
OBJ and FBX and DAE files, in case you need to import and edit in a different 3D editor package.