Here is a building for the level (after a while of doing nothing with this, you know, the real work…), this will be a little bit far and in a higher ground than the others, so it’s more simple and very low polygon compared to the others. The place where is located is not the final, this is to check texture levels.
Now that we are in the phase of level building and prop placement, we were making some test of performance and noticed that some “big” models cause some FPS drop, so decided to keep on eye on it to solve it. In this case the tunnel was one of them, we got a 30 FPS drop from the original performance (60 fps) when we entered on it, now it is solved, and ready to be integrated in the level.
comments and criticism are wellcome.
Enjoy! :)
Here are two more props made by my friend Mondra and another one made by me, still some polish to do, but we’ll wait until the level is complete to add more details and ilumination maps.
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Not the actual level, just an Xref to do some leveling and ligthing test.







