Solving issues

[cml_media_alt id='2065']tuneltest[/cml_media_alt]

Now that we are in the phase of level building and prop placement, we were making some test of performance and noticed that some “big” models cause some FPS drop, so decided to keep on eye on it to solve it. In this case the tunnel was one of them, we got a 30 FPS drop from the original performance (60 fps) when we entered on it, now it is solved, and ready to be integrated in the level.

The problem was as follow: we have more than 30 objects using the same material, what means 30 draw calls, wich represent a lot more work. So to solve this we only collapse that 30 objects (lamps) into a single one.

comments and criticism are wellcome.