This is my humble test with the old (and I think “deprecated” at this time) BlenderPlayer for Android. I never had a chance to give it a try because I haven’t had a device running android with some 3d support (just a small Mini Pc running android, but wasn’t enough). So this time I decided for a cheap tablet I saw in a store (Lenovo A1000), not a great one but this one has every thing I need to make my test, besides it runs quite decent some games (like Dead Trigger 1 and 2 and others.. in a few words.. it does the job.
Mi first test was about shader capability, I’ve never tested before so it was one of my first concerns. The result was good enough, I used my Guillotine model running the player with 1024×1024 dif, spec and normal maps, it worked well but at the end I decided to use maps with fewer resolution and bit depth in order to increase performance.