Fake God Rays – Blender

i’ve used a shader made by Martinsh he used for volumetric lights in a demo file he did some years ago ( blender 2.49b ), but still works in the actual versions of blender, because it works with the node editor, anyway.. I thought it could work out like god rays in my FPS demo, and I think it looks  nice..

I was planning to put the FPS demo file here, but I’m still tweaking it to improve the frame rate. Oh! btw, if you are wondering what kind of 2dFilters I’ve used in this demo, well.. they are just the same I always use (Distance blur, bloom, and others) and you can get it here or here.

Here some pictures showing off the fake “god rays”, it’s an animated gif, it may take awhile to load..!


And here a video:

And that’s all 🙂 thank you for stepping by in my blog 🙂

P.D: In case you don’t know what is a “god ray” check out this Wikipedia article.


FPS shooter demo

FPS shooter demo made with the new “mouse actuator” logic brick in the blender game engine.

Nothing too fancy, just a small demo (it took me a day from start to finish) to test the new actuator, wich is really easy to use! and when finished with the template, I started some kind of level, first with a single color texture, then with a texture I use in the game level used in the blender player for android. After that I decided to add some kind of environment like a futuristic factory (?.. sort of) with some moving mist and lights, and as a matter of fact I had an idea to avoid the common problem with billboards, as you can see in the image below (first image with nice billboards, and then with bad billboards.


And the result is in the video below:

Blend file here, in case of what you saw could be useful to you.

MindTex Review

It’s been a while since I bought my MindTex license (it was in 9/6/12), so this time I’m going to talk about this cheap and useful application.MindTexReviewIcon

Here is the original overview from the web page:

MindTex is a normal map generation utility for game developers and 3D professionals alike. Built to rival the competition in quality without the steep price, whether you want to generate a normal, height, specular, self-illumination, or occlusion map, you can easily do it in seconds flat from a single source texture with MindTex. 

Integrating MindTex into your 3D content pipeline will save you substantial amounts of time, money, and effort, allowing you to focus on what is really important: building immersive worlds and making your ideas a reality.

Here is the original MindTex video demonstration:

Continue reading

Power plant wheeled

[cml_media_alt id='2031']Unity_AS_Badge_RGB[/cml_media_alt]

This is a power plant asset modeled in Blender 3D and texturized with Photoshop CS2, this was started some time ago (you can see it in this old post), this asset took too long because some troubles with the bakes in blender, for some reason they were taking too long, and when I say too long I mean it never stop, I didn’t know what happened exactly but now it worked and decided to give it a try, and here is.. I think it’s finished, but maybe later I will polish this.


High polygon comparision with image reference:


And a video here: