Adding 2DFilters in the BGE

I recieve a request in my youtube channel to make a video showing off how to add Filter 2D in the BGE, although this kind of stuff might sound a bit easy for many people, maybe is not for newcomer people.

On the video you will see that I usually copy the “filter 2d” code from a txt file and then I paste to a text file in the blender text editor, then add a proper name and that’s it, you have a 2d filter, unassigned but you have it there. And of course you can add it from the File/open menu in the same text editor if you already have it as a txt file in your hard drive. Continue reading

FPS template mini tutorial – Blender

This is a small tutorial for the people who are new to the Blender game engine but willing to learn the basis in the BGE. Here you will see how to set-up your First Person Shooter template using logic bricks in blender, wich means no coding.

I'm assuming you already known some blender basis, like object transformation (move, rotate, scale), etc.

Be aware that at this moment the actuator has some issues regarding screen resolution, this cause some malfunction with movements in “X” axis on screen, so at this time I thinks is not very usable.

I’ve wrote about this here.

Grab the blend file here

You can find a more elaborated explanation here,  and another example clicking here.

Feel free to comment if you need to 🙂 FPSMTB

FPS Template – blend file download

Some people have asked me about the FPS test I did some time ago (that was some weeks ago, sorry for that!) so, here is it.

This is the blend test I did, in case you missed it:

And the blend file is here

There is also a tutorial here about making a FPS template from scratch using the Mouse Actuator

Please take into account that the mouse actuator (look mode) has a bug that makes it behave a little weird at high resolution or when compiled. So, I use to execute the game test inside blender, but not in full screen (I mean, not in viewport maximized) in order to work properly.

And sorry for the mess, it was intended to be only a mouse actuator test.

The other scene contains the billboard planes that act like mist, as a overlay scene, so this way I avoid the overlapping look with the plane-objects. Maybe with a python script would work better, but again, it was just a test.

To see how it works just look arround, and for the 2DFilters and scene overlay, select the object “ammo&clip” (that red rectangle background area where are the ammo, clip and grenades -yep, it is a mess, shame on me..) to see the logic brinks that manage that.

Thanks!, hope you find this useful.