You already know about the common bloom 2DFilter for the blender game engine (if not, check out this post), and the main difference with this version of kitebizelt is that only the objects with saturated colors are going to be affected by the bloom effect.
Here is the author description:
We all know bloom is a filter that makes some area/objects looks more glowy, and BGE already got that, but here comes some problem:
- The bloom filter on BGE sometimes blooms objects/areas where do we dont want
- Really FPS consumtive
So I thought why not make a better bloom filter?
- Less FPS consumtive
- Selective Bloom
- Some artifacts on non-bloom objects
- I don’t know why but its 1 frame behind… bge.logic.NextFrame() doesn’t work
So, once I get the demo file I tested it on a demo level of mine, and there is the result:
I really liked, but it has some troubles with lamps/shadows, maybe my mistake don’t know, but it worth the try.
I’ve made a copy of the files, you can get it here or in the BA post mentioned above.