Testing Blender player for Android
This is my humble test with the old (and I think “deprecated” at this time) BlenderPlayer for Android. I never had a chance to give it a try because I haven’t had a device running android with some 3d support (just a small Mini Pc running android, but wasn’t enough). So this time I decided for a cheap tablet I saw in a store (Lenovo A1000), not a great one but this one has every thing I need to make my test, besides it runs quite decent some games (like Dead Trigger 1 and 2 and others.. in a few words.. it does the job.
Mi first test was about shader capability, I’ve never tested before so it was one of my first concerns. The result was good enough, I used my Guillotine model running the player with 1024×1024 dif, spec and normal maps, it worked well but at the end I decided to use maps with fewer resolution and bit depth in order to increase performance.
Second test was for logic bricks, what is implemented and what is not? don’t know yet.. but as far as I can see we have plenty of LB supported compared with the first blenderplayer released, so further review needs to be done in order to get results.
Regarding exercises, my first goal was to make the virtual controls on screen, and It worked.. but since we are using imput from keyboard and mouse, it seems not to be enabled for multi-touch, so.. yea.. no multi-touch here 🙁 maybe a different method is needed, or maybe it is not supported… I need to read more about it, but since the project stopped I don’t know if it worth to invest time on this subject.
Anyway, I know there is a game demo (pin ball) out there and looks quite decent, so I still think that is’s quite usable to make something interesting despite everything.
Here are some videos running my test with the blender player in the tablet, nothing too fancy, but here is it.
Want to download my test files? Go here.