Category: resources

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Godot 3 Advanced Save System

An advanced save system for Godot 3.1. Based on this short guide: https://docs.godotengine.org/en/3.0/tutorials/io/saving_games.html. This save system can be used in rpg games where the player moves from level to level and the game has...

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Material Maker – By RodZilla

From author’s post on Itch.io A simple procedural textures generation tool, based on the Godot Engine. The source code is available on Github and Material Maker is also available as a Godot plugin in...

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Retro 3D Shader Pack for Unity – By leakyfingers

A collection of shaders used to replicate the distinct visual style of early 3D games within the modern Unity engine. Designed to be usable by non-programmers while also featuring in-depth code commenting for easy modification....

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Air resistence for Unity

An air resistance utility for the Unity game engine. Usage: Import Air Resistance.unitypackage into your project Add Air Resistance component to any RigidBody you want to have air resistance If you want to change any settings such...

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Triplanar texturing in UPBGE

Here is the author’s original post on Blender Artist, but since there is no much explanation about this texturing technique here is some explanation, just in case you don’t know this technique. Tri-Planar Texturing...

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UPBGE Bloom Shader

From author’s post in Blender Artist forums: BluePrintRandom asked me to convert this shader (https://www.shadertoy.com/view/lsBfRc 39) to run in UPBGE. Original shader from shadertoy: Bloom.blend 25 (92.1 KB) Modified shader using rendered screen result:...

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Flame Shader – Blend file

Here is an interesting GLSL shader avaliable for the BGE and UPBGE. Grab the blend file here.