<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Salvador Mata &#187; Tutoriales</title>
	<atom:link href="http://salvador.mata.com.mx/blog/category/tutoriales/feed/" rel="self" type="application/rss+xml" />
	<link>http://salvador.mata.com.mx/blog</link>
	<description>3D Artist</description>
	<lastBuildDate>Sat, 21 Jan 2012 02:25:30 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Emissive maps in blender</title>
		<link>http://salvador.mata.com.mx/blog/2011/10/emissive-maps/</link>
		<comments>http://salvador.mata.com.mx/blog/2011/10/emissive-maps/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 08:58:29 +0000</pubDate>
		<dc:creator>Salvador Mata</dc:creator>
				<category><![CDATA[Blender Games]]></category>
		<category><![CDATA[ocio :)]]></category>
		<category><![CDATA[Tutoriales]]></category>
		<category><![CDATA[2dfilter]]></category>
		<category><![CDATA[BGE]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GLSL]]></category>
		<category><![CDATA[mataii]]></category>
		<category><![CDATA[shaders]]></category>
		<category><![CDATA[textures]]></category>

		<guid isPermaLink="false">http://salvador.mata.com.mx/blog/?p=484</guid>
		<description><![CDATA[ BGE &#8211; Tutorial Choose in the following links your prefered languaje English                                              Spanish Related Posts: Small building &#8211; S4NRO3 Gas Station S4NRO3 &#8211; More props and video S4NRO3 &#8211; prop placement &#038; ligthing test S4NR03 &#8211; level testing]]></description>
			<content:encoded><![CDATA[<h4 style="text-align: center;"> BGE &#8211; Tutorial</h4>
<div id="attachment_485" class="wp-caption aligncenter" style="width: 510px"><img class="size-medium wp-image-485" title="emissive_maps_blender" src="http://salvador.mata.com.mx/blog/wp-content/uploads/2011/10/emissive_maps_blender-500x320.png" alt="Emissive maps" width="500" height="320" /><p class="wp-caption-text">Emissive maps</p></div>
<p><span id="more-484"></span></p>
<h3 style="text-align: center;"></h3>
<p style="text-align: center;"><span style="text-decoration: underline;">Choose in the following links your prefered languaje</span></p>
<h3 style="text-align: center;"><a title="Emissive Maps in BGE" href="http://salvador.mata.com.mx/blog/emissive-maps-in-blender-en/">English</a>                                             <a title="Mapas de emision en el motor de juegos de blender" href="http://salvador.mata.com.mx/blog/mapas-de-emision-es/"> Spanish</a></h3>
<h3 class='related_post_title'>Related Posts:</h3>
<ul class='related_post'>
<li><a href='http://salvador.mata.com.mx/blog/2012/01/small-building/' title='Small building &#8211; S4NRO3'>Small building &#8211; S4NRO3</a></li>
<li><a href='http://salvador.mata.com.mx/blog/2011/12/gas-station/' title='Gas Station'>Gas Station</a></li>
<li><a href='http://salvador.mata.com.mx/blog/2011/12/s4nro3-more_props/' title='S4NRO3 &#8211; More props and video'>S4NRO3 &#8211; More props and video</a></li>
<li><a href='http://salvador.mata.com.mx/blog/2011/11/s4nro3-prop-placement-ligthing-test/' title='S4NRO3 &#8211; prop placement &amp; ligthing test'>S4NRO3 &#8211; prop placement &#038; ligthing test</a></li>
<li><a href='http://salvador.mata.com.mx/blog/2011/11/s4nr03-lvl-testing/' title='S4NR03 &#8211; level testing'>S4NR03 &#8211; level testing</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://salvador.mata.com.mx/blog/2011/10/emissive-maps/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Volumétricos -tutorial para blender-</title>
		<link>http://salvador.mata.com.mx/blog/2006/11/volumetricos-tutorial-para-blender/</link>
		<comments>http://salvador.mata.com.mx/blog/2006/11/volumetricos-tutorial-para-blender/#comments</comments>
		<pubDate>Thu, 30 Nov 2006 19:16:22 +0000</pubDate>
		<dc:creator>Salvador Mata</dc:creator>
				<category><![CDATA[Tutoriales]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[efectos]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[tutoriales]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://salvador.mata.com.mx/blog/index.php/2006/11/30/volumetricos-tutorial-para-blender/</guid>
		<description><![CDATA[Pues hace ya un rato me encontré con un archivo de blender que habí­a bajado hace tiempo atrás de centralsource, el archivo simulaba algo así­ como un fireball, pero en general.. la &#8220;cola&#8221; o estela que dejaba seguía siendo fuego, y en ningún momento había ese humo denso de la combustión. así­ que tomé ese [...]]]></description>
			<content:encoded><![CDATA[<p>Pues hace ya un rato me encontré con un archivo de blender que habí­a bajado hace tiempo atrás de centralsource, el archivo simulaba algo así­ como un fireball, pero en general.. la &#8220;cola&#8221; o estela que dejaba seguía siendo fuego, y en ningún momento había ese humo denso de la combustión. así­ que tomé ese archivo y me puse a analizar como estaba hecho el material para saber que podí­a hacer para lograr el efecto que buscaba. Al final obtuve resultados aceptables en cuanto al efecto volumétrico, y en las diferentes aplicaciones que se podí­an hacer, como fuego, humo y nubes <img src='http://salvador.mata.com.mx/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  así­ como por algunas sugerencias que me hicieron, aqui está el tutorial <img src='http://salvador.mata.com.mx/blog/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> <span id="more-30"></span></p>
<blockquote><p>Antes de comenzar agradezco al autor de este ejemplo, no encuentro su nombre pero al parecer lo conocen como <strong><a href="mailto:00mastad@mediagymn.se">Macke</a></strong> ( <em><strong>Gracias Macke!</strong></em> <img src='http://salvador.mata.com.mx/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ). Muchos ejemplos interesantes los pueden encontrar en la pagina antes mencionada <a href="http://centralsource.com/blender/effects.htm">CentralSource</a> <img src='http://salvador.mata.com.mx/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p></blockquote>
<p>Este ejercicio está orientado a usuarios regulares de blender, que conozcan la interfaz y conceptos básicos, ya que no los cubro por completo <img src='http://salvador.mata.com.mx/blog/wp-includes/images/smilies/icon_redface.gif' alt=':oops:' class='wp-smiley' /> </p>
<p><strong>Por el momento lo tengo en inglés pero en unos días lo pondré en español.</strong></p>
<p align="center"><strong>Fake volumetrics effects</strong></p>
<p>Some years ago I found <a href="http://www.centralsource.com/blender/effects.htm">centralsource web site</a>, and get some blend files about fire, smoke, and another effects that can be done in blender in a easy way. And some time after that I take one of these blend files and I did some modifications in the material trying to get something like a volumetric and dense cloud, and then later by doing another modifications I was be able to do a fireball effect with volumetric look, as in the image below.</p>
<p align="center"><img src="http://salvador.mata.com.mx/blog/wp-images/fireball_tut/fball.JPG" alt="Fireball, with compositing node editor for motion blur." /></p>
<p align="center"><strong>Now I think it&#8217;s time to write about of this, so.. let&#8217;s blending on <img src='http://salvador.mata.com.mx/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </strong></p>
<p><strong>- </strong>As the first step, we are going to put a box in the scene, with a SubSurf modifier of 3 levels (Control+3key as shortcut for this, with the box selected), and be sure to set smooth all faces, is very important.<br />
<strong>- </strong>Second step, add a material to the box to simulate the fire and follow the indications below</p>
<p>In the first empty slot put a procedural clouds, with Default and Hard Noise option activated as well as Noise Size and Noise Depth with 2.0 and 4. In the Panel Colors click in the color band and make a gradient color as in the image below.</p>
<p align="center"><img src="http://salvador.mata.com.mx/blog/wp-images/fireball_tut/fire.jpg" alt="" /></p>
<p>In the Map Input Panel select Global, Sphere, X, Y, Z and select Color button (Col) and blending mode to Mix in Map To panel, don&#8217;t forget to set to black!</p>
<p align="center"><img src="http://salvador.mata.com.mx/blog/wp-images/fireball_tut/map_input.JPG" alt="" /></p>
<p>The next procedural will be used for intensity and we&#8217;ll use a Blend map in linear mode, with their map inputs in Win, Sphere, X, Y, X, mapped to a color channel with RGB values (1, .33, 0) with blendind mode set to Add.</p>
<p align="center"><img src="http://salvador.mata.com.mx/blog/wp-images/fireball_tut/intensity.jpg" alt="" /></p>
<p>The next procedural wil be a Blend again, but this time set to Sphere mode, with their map inputs in Nor, Flat and Z, mapped to a Alpha channel with Substract blending mode.</p>
<p align="center"><img src="http://salvador.mata.com.mx/blog/wp-images/fireball_tut/opacity.jpg" alt="" /></p>
<p>Add a clouds map in the next slot with Default and Soft Noise options, set Noise Size to .6 and Noise Depth to 4. In Map Inputs select Global, Flat and Y mapped to a alpha channel with substract blending mode.</p>
<p align="center"><img src="http://salvador.mata.com.mx/blog/wp-images/fireball_tut/cloud_map.JPG" alt="" /></p>
<p>In the next slot add another blend procedural and select Sphere in the Blend panel, select Nor, Flat and Z from Map Input panel, and set to Alpha with negative value and set the blending mode to Add.</p>
<p align="center"><img src="http://salvador.mata.com.mx/blog/wp-images/fireball_tut/blend_map.JPG" alt="" /></p>
<p>The material is not really finished yet but let&#8217;s see how it looks, just press Shift+P in the 3d window and place the preview window over the sphere. It should look like this:</p>
<p align="center"><img src="http://salvador.mata.com.mx/blog/wp-images/fireball_tut/Fball_preview.jpg" alt="" /></p>
<p>Nice! Don&#8217;t you think? But it looks so uniform and maybe lacks some opacity.</p>
<p>Finally add another clouds map, Default and Soft Noise&#8230; well.. just like the image below, follow this and you will have finished the tutorial! <img src='http://salvador.mata.com.mx/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p align="center"><img src="http://salvador.mata.com.mx/blog/wp-images/fireball_tut/making_holes.JPG" alt="" /></p>
<p align="center">Ready with the last cloud map? Ok.. let&#8217;s see in the preview window once again..</p>
<p align="center"><img src="http://salvador.mata.com.mx/blog/wp-images/fireball_tut/Fball_preview2.JPG" alt="" /></p>
<p align="center"><img src="http://salvador.mata.com.mx/blog/wp-images/fireball_tut/Fball_preview3.JPG" alt="" /></p>
<p>The same material, but the last cloud map was changed in the Cloud panel with Hard Noise instead of Soft Noise, Just play arround with map options to see how the material changes. Also you can rotate the scene to see the volumetric effect!</p>
<p align="center"><strong>How was made the fireball example? Well is really simple..</strong></p>
<p>Just used the same file from centralsource but with two particle emissors, one of them for the fire effect and the other for dense smoke.</p>
<p align="center"><strong>And how to make a dense smoke effect?</strong></p>
<p>It&#8217;s really easy! Just change the material color, then deactivate shadeless button and the first two procedural maps and finally set to 0 specular and hard in the shader panel.</p>
<p align="center"><img src="http://salvador.mata.com.mx/blog/wp-images/fireball_tut/for_smoke.jpg" alt="" /></p>
<p>And should look like this with some lamps:</p>
<p align="center"><img src="http://salvador.mata.com.mx/blog/wp-images/fireball_tut/Smokeball_preview.JPG" alt="" /></p>
<p>For animation I suggest to animate the maps to get more dynamic effect and add some node setup for motion blur, just like the fireball example.</p>
<p align="center"><img src="http://salvador.mata.com.mx/blog/wp-images/fireball_tut/Fireball_composed.jpg" alt="" /></p>
<p style="text-align: center;"><object width="400" height="200" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=2221226&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="400" height="200" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=2221226&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://vimeo.com/2221226">Fireball &#8211; Fake Volumetrics</a> from <a href="http://vimeo.com/mataii">Mataii</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Ready! We don&#8217;t have fire/smoke plug in for blender, but blender itself can be capable of do almost anything you can imagine! Blender is great! <img src='http://salvador.mata.com.mx/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Thanks to <strong><a href="mailto:macke@grafisktforum.org">Marcus Stade </a></strong>(<em>Aka Macke</em>) to take the time to do and make avaliable their blend files at centralsource <img src='http://salvador.mata.com.mx/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Some video test <a href="http://salvador.mata.com.mx/blog/wp-images/fireball_tut/fireball.avi">Fireball</a>, <a href="http://salvador.mata.com.mx/blog/wp-images/fireball_tut/smoke_cloud.avi">smoke / cloud</a> and <a href="http://salvador.mata.com.mx/blog/wp-images/fireball_tut/Blender_fireball_volumetrics.avi">Fireball test (animated)</a><br />
Get the blend file <a href="http://salvador.mata.com.mx/blog/wp-images/fireball_tut/sphere-fire.blend">Here!</a></p>
<p>Download the <a href="http://salvador.mata.com.mx/blog/wp-images/fireball_tut/Blender_FV.rar">Rar File (Blend files, PDF, DOC, and ODT)</a><br />
Download only the <a href="http://salvador.mata.com.mx/blog/wp-images/fireball_tut/fake_volumetrics.pdf">PDF</a></p>
<p><strong>Salvador Mata R.</strong> (Aka <strong>mataii </strong>)<br />
<h3 class='related_post_title'>Related Posts:</h3>
<ul class='related_post'>
<li><a href='http://salvador.mata.com.mx/blog/2011/10/s4nro3/' title='S4NRO3 Props &#8211; Blender'>S4NRO3 Props &#8211; Blender</a></li>
<li><a href='http://salvador.mata.com.mx/blog/2012/01/small-building/' title='Small building &#8211; S4NRO3'>Small building &#8211; S4NRO3</a></li>
<li><a href='http://salvador.mata.com.mx/blog/2011/12/gas-station/' title='Gas Station'>Gas Station</a></li>
<li><a href='http://salvador.mata.com.mx/blog/2011/12/s4nro3-more_props/' title='S4NRO3 &#8211; More props and video'>S4NRO3 &#8211; More props and video</a></li>
<li><a href='http://salvador.mata.com.mx/blog/2011/11/s4nro3-prop-placement-ligthing-test/' title='S4NRO3 &#8211; prop placement &amp; ligthing test'>S4NRO3 &#8211; prop placement &#038; ligthing test</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://salvador.mata.com.mx/blog/2006/11/volumetricos-tutorial-para-blender/feed/</wfw:commentRss>
		<slash:comments>26</slash:comments>
<enclosure url="http://salvador.mata.com.mx/blog/wp-images/fireball_tut/fireball.avi" length="839680" type="video/x-msvideo" />
<enclosure url="http://salvador.mata.com.mx/blog/wp-images/fireball_tut/smoke_cloud.avi" length="818176" type="video/x-msvideo" />
<enclosure url="http://salvador.mata.com.mx/blog/wp-images/fireball_tut/Blender_fireball_volumetrics.avi" length="5911426" type="video/x-msvideo" />
		</item>
	</channel>
</rss>

