Clayxels by Andrea Interguglielmi
Clayxels are tiny voxels that seamlessly blend together like clay, you can use them to create models within Unity or make games with clay-like interactive effects and animations.
Model assets in a different and fast way, keep them interactive in-game, experiment, without ever leaving Unity
I’ve created this toolkit out of my own necessity as a game designer to iterate as quickly as possible on ideas for new games. Clayxels is a modeling tool and a run-time engine, all in one.
Public open beta available! free/pay-what-you-want (please consider supporting this software <3), limits number of solids to 64, with unlimited containers.
– Sculpts are interactive, forever
– Convert to mesh, export to FBX
– In-game clay effects with c# scripting and no APIs to learn
– No ray-marching, just a lightweight point-cloud that you can shade any way you need
– Customize SDF functions to create new procedural shapes
– Hack the c# code any way you need, it’s not a compiled dll, the only locked piece of code is a compute shader doing the heavy lifting (believe me you don’t want to look at it ; ).
If you want to know more, check out this post:
Instructions on how to get started with clayxels are here in this post:
When is it out though? How much?
Clayxels is in public beta with a pay-what-you-want Unity package (please consider supporting this software so I can keep working on it).
In this free version you have a limit of 64 solids for each container, but you can still use as many containers as you wish to sculpt complex models, make games and export meshes.
The final version will be payed and also available from Unity’s asset store, and it will allow for many more solids to be used.
Clayxels is being developed by Andrea Interguglielmi, keep in touch @andreintg .More information
|Updated||3 days ago|
|Published||21 days ago|
|Tags||Crafting, Unity, Voxel|