What I mean with this is regarding the Blender Game Engine. So, have you ever needed to decompile or extract the blend file from a exe file? maybe you need to decompile an old executable blender game you did some time ago, to extract some models, textures or any other thing you need.
Some years ago I found in the blender artist forums a python script to decompile blender executables, the only thing you need to use the script is obviously the python installation, and the procedure is very simple: Continue reading Decompiling a executable blender file – BGE
An Addon By Mpan3 in which you can archieve some nice effects in a very easy way, like reflections, post processing among others.
Below the author´s description:
Easy Game for Blender Game Engine
Easy Game is a collection of tools that allow you to work faster and more efficiently with the Blender Game Engine. It is made up of two components:
Easy Material creates physically-plausible photorealistic material templates(called uber materials). All you have to do is load in the appropriate textures to fill the slots. No more fiddling with materials and texture settings! The materials created by Easy Material are PBR compatible, so you know they’ll look great in any lighting condition. Easy Material supports Diffuse map, Normal map, Gloss/Specular Map, Light map, and Environment Reflection Map. With the right texture packs, Easy Material can make any solid surface look spectacular! The materials created are useable in the Game Engine as well as Blender Render. Textures not included.
Easy Asset helps you create common game assets such as first-person camera, day-night light cycle, and post-processing effects with just one-click. This way, you can start a project at turbo speed! The created assets as fully configurable from the Blender Properties Editor or Logic Editor.
Buy here $5,99
Blenderartist thread here
Some weeks ago was released an addon to make renders like pixel art (pretty neat by the way) and soon in every game development community (in which I’m subscribed) there were people talking about how good is the addon and how much this improves the process of making decent pixel art assets. Continue reading Pixelate Shader – Blender game engine
More props on scene here, with some scale issues but this it just a practice test.
Continue reading More props on scene
After some request about reflection in the Blender Game Engine (BGE) I decided to write a small post about it.
There are three techniques to achieve this effect in the BGE, as far as I know, which are listed below: Continue reading Planar reflections in the BGE
Just found this and I thought it would be more a “must know” rather a “interesting” topic for those guys who want to be game designers, and want to make it for a living.
Some points to consider, check the link below to see for yourself!
“Need to Knows” about Game Designby Dr. Lewis Pulsipher
I recieve a request in my youtube channel to make a video showing off how to add Filter 2D in the BGE, although this kind of stuff might sound a bit easy for many people, maybe is not for newcomer people.
On the video you will see that I usually copy the “filter 2d” code from a txt file and then I paste to a text file in the blender text editor, then add a proper name and that’s it, you have a 2d filter, unassigned but you have it there. And of course you can add it from the File/open menu in the same text editor if you already have it as a txt file in your hard drive. Continue reading Adding 2DFilters in the BGE
Here is a simple example I did to teach some college internship students at work, it was meant to teach them the basis regarding logic bricks and the state machine in blender in a very basic way.
Continue reading Enemy Patrol with Logic Bricks – Blender