Fake God Rays – Blender
i’ve used a shader made by Martinsh he used for volumetric lights in a demo file he did some years ago ( blender 2.49b ), but still works in the actual versions of blender, because it works with the node editor, anyway.. I thought it could work out like god rays in my FPS demo, and I think it looks nice..
I was planning to put the FPS demo file here, but I’m still tweaking it to improve the frame rate. Oh! btw, if you are wondering what kind of 2dFilters I’ve used in this demo, well.. they are just the same I always use (Distance blur, bloom, and others) and you can get it here or here.
Here some pictures showing off the fake “god rays”, it’s an animated gif, it may take awhile to load..!
And here a video:
And that’s all :) thank you for stepping by in my blog
P.D: In case you don’t know what is a “god ray” check out this Wikipedia article.