Some people have asked me about the FPS test I did some time ago (that was some weeks ago, sorry for that!) so, here is it.
This is the blend test I did, in case you missed it:
And the blend file is here
There is also a tutorial here about making a FPS template from scratch using the Mouse Actuator
Please take into account that the mouse actuator (look mode) has a bug that makes it behave a little weird at high resolution or when compiled. So, I use to execute the game test inside blender, but not in full screen (I mean, not in viewport maximized) in order to work properly.
And sorry for the mess, it was intended to be only a mouse actuator test.
The other scene contains the billboard planes that act like mist, as a overlay scene, so this way I avoid the overlapping look with the plane-objects. Maybe with a python script would work better, but again, it was just a test.
To see how it works just look arround, and for the 2DFilters and scene overlay, select the object “ammo&clip” (that red rectangle background area where are the ammo, clip and grenades -yep, it is a mess, shame on me..) to see the logic brinks that manage that.
Thanks!, hope you find this useful.