How to´s – Light setup, mist settings and 2DFilters

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8 Responses

  1. Lucas says:

    I love your blog. High quality.

    Thanks for the tutorial, i was waiting for this.

    Good job.

  2. Salvador Mata says:

    Hey! thanks a lot for your kind words @Lucas: I’m glad you liked it 🙂

  3. [BGE] Valentinas says:

    Can you re-uploude “.blend” file becouse we all still watching your totorial to make games. 😀

  4. Great job…
    I’m valutating BGE to teaching main principles in realtime engine in my course: do you think is good for that?
    I’m try to save a standalone version of your file bud moving commands doesn’t works, in mac and windows… have you got some ideas?

    Piero

  5. Hi, thanks for your precious answer.
    I almost solved every steps to teaching a base level in realtime using BGE (navigation, interaction by logical bricks, light and backing…)
    Only think I yet can’t find is a simple way to set a base reflection on floor (for object there is cube map)… in architecture viz is quite important. I found some development on complicated stuff but there no tutorial/sample to solve simplest plane… have you got some idea?
    If you want I’m glad to show and share you my results when it’ll complete…

    regards,
    Piero

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