Pixelate Shader – Blender game engine
Some weeks ago was released an addon to make renders like pixel art (pretty neat by the way) and soon in every game development community (in which I’m subscribed) there were people talking about how good is the addon and how much this improves the process of making decent pixel art assets.
Other people who are making games in 3d, were wondering about having something similar to perform 3d graphics with pixel-art look, and then I recalled a 2d shaders that I saw in the blender artist forums, that do something similar.
The shader author is SL_RU, and here is the link to the forum:
And here is a gif image showing off the shader in action:
This image shows different pixel size, wich can be changed in this variable:
float Pixeliz = 5.;
The more high, the more pixelated, look for the full code in the forum link) .If you want to test the shader and don’t know how to add 2d shaders /2d filters on scene, have a look here.