Planar reflections in the BGE

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5 Responses

  1. ok, thanks
    third is only one really clear (of course…)

    second method seems good enough but video quality is too bad to understand steps… (It’s no clear how get video-reflection to use in texture)

    monster works seems great! (I already saw that) … but there are no step by step tutorial for a beginner.

    so, good start, now I’ll try to create some useful tools for beginner

    • Mata says:

      Yes, first two methods are not so friendly for newcomers or non programer people, altough Monster modules are quite more easy to understand.

      Anyway, maybe with some environment / reflection maps you can get some interesting results, not every game uses realtime reflection maps because are gpu expensive

  2. Pier Carlo Ricci says:

    ok… perfect mirror solved… z-transparent is a good solution in some cases… and I agree on real high quality reflection shader (They are too much “professional” in this fase but a good example of possibilities targets)..

    now I try to create a simple cube mapping projection… I search a lot but I can’t find a working method.
    this is best tutorial http://mattline1.blogspot.it/2014/07/custom-glsl-shaders-in-bge-view.html but also his sample file doesn’t works

    I able to create cube map source image and save it in .png but I can’t find a working python shader to apply … this is very frustrating…

  3. Yes, of course, BPCEM shader seems really great! I’ve been working days on this file to extract a generic python shader to reuse but nothing… it’s too much complex for me.

  1. May 21, 2015

    […] Addon By Mpan3 in which you can archieve some nice effects in a very easy way, like reflections, post processing among […]

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