Rise of Nation import/export – Blender Addon
A Blender add-on to import and export Rise of Nations BigHuge3D mesh, UVs, skeleton, and BigHugeAnimation files.
In order to best use this add-on, you’ll neeed to keep these tips in mind:
- Bones are connected to vertices through vertex groups.
- Each vertex can only be controlled by one bone (no blending).
- When animating, it is best to use 30 FPS.
- Bones should be animated using quaternion rotation.
- The file format does not support bone scaling.
- To export a mesh, select the object containing the mesh, and use the export BH3 function from the File menu.
- To import/export an animation, select the object containing the armature, then use the import/export BHA function from the File menu.
- Animations can only be applied to armatures with the same exact skeleton hierarchy as in the animation file.