Tagged: 2D

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Asset Classis 64 Lib – By Craigsnedeker

I’ve been interested in game development for a long time, but I never had the time to sit down and learn programming or have been focused enough to complete a project. I still enjoy...

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Godot 3.3

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games...

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LinkGame – By Dillon Becker

Linkgame is a free link tree designed for streamers, game devs, and more. Linkgame is perfect for indie game devs who need a catch-all link page! No branding. No ads. No cost. Customize your Linkgame page with colors,...

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Blender (UPBGE) Sprites

From itch.io page author’s: Steps to setup: Import a sprite sheet where every frame is in a separate column and every different sprite (stand,jump,walk) is in a separate row <check sonic.png sprite in the...

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Smear FX – By CodeManu

WHAT IS SMEAR FX? Make your animations extra juice by adding some smearing to them! Just a little touch of smear can add a lot of value to animations and makes them feel smoother....

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Sprite Render Kit – for blender 3D

From the author’s post in Itch.io: Sprite Render Kit is a sprite rendering system for Blender 2.78 – specifically designed for rendering animated and static sprites for 2d games.Its benefits become most obvious when...

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Autodesk SketchBook for Free

At Autodesk, we believe creativity starts with an idea. From quick conceptual sketches to fully finished artwork, sketching is at the heart of the creative process. You never know when a great idea will...

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TileMancer – Procedural 2D tile creator

Tilemancer is a quick procedural tile creator designed for pixel-art games. Perfect for game jams, prototypes, texture mods, and more. Maybe you will be interested in Crocotiles and SpryTiles too. You can design tiles using...

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2D assets – Coffee Shop

Having some spare time at work in the past days, I decided to practice some of the 2d  work for isometric games I used to do in the past, and this is kind of...