Profile Stats – What They Mean? UPBGE/BGE
If you are wiling to make games with the UPBGE/BGE and already have some knowledge to make some game prototypes that seem to work well, but as soon as you start to grow your...
If you are wiling to make games with the UPBGE/BGE and already have some knowledge to make some game prototypes that seem to work well, but as soon as you start to grow your...
Have you ever been making a game/app in the BGE or UPBGE and then somehow the frame rate drops when camera is pointing to some specific area? This is a common mistake among newcomers,...
From author´s post in Blender Artist forums: Figured I’d upload this third person camera I’ve been making since I put quite a bit of work into it. The logic brick setup is extremely simple...
From the author’s post in the BlenderArtist forums: hi I have update the web camera script for blender 2.63 (it still works on newer versions of blender) it work on linux and windows Press...
Is it possible to copy the rotation of another object in the BGE/UPBGE? You might have noticed that constraints does not work in the game engine , so, the answer is yes, and maybe...
UPBGE (Uchronia Project Blender Game Engine) is a fork of Blender created by Porteries Tristan (a Blender Game Engine developer) and some of his friends in September 2015. It’s an independent branch, and its...
Here is a video with some updates regarding my small game prototype I’ve been receiving request to make some tutorials about some specific aspects of my game, like: How to perform actions to create/edit/delete...
Here is a nice demo scene featuring some DoF (depth of field) made up by our friend Martins Upitis. It works both in Blender Foundation Game Engine and in the UPBGE. Grab the file...
Deloince Jean-pierre posted in Vimeo a really nice video about his game prototype Dark Biome made in Blender 2.49b, the first official version of blender with support for GLSL, after the “Apricot Open Game”....
From the BlenderArtist forums: Hi, I have been working on this for a quite a while, mostly trying to find a way to render back/front faces of an object in single pass and to...