How do I animate (and control) materials and objects in the BGE?
This was a question I recieved some days ago by my interns, and to be honest I never thougth about animating materials recently in the BGE, at least I did not in my past projects, although I already knew that it is possible but the fact that blender automatically names the animations makes a bit hard at first to understand, and also when you are working with more animation layers in the logic bricks to handle different animations. So that’s why I wrote this post about material animation in BGE.
Making the analog clock in blender for beginers
Since I’ve been training interns here at work, I noticed that, for some reason, logic bricks seem quite dificult at first and a lot of interns ask me about a good tutorial. Then I point the students to a tutorial/video tutorial but the result is mostly the same, confusion about how to get things working with the logic bricks.
So I decided to write starting by the basis, just the way I learnt. And being said that, I do not consider myself as a “Logic Brick guru” but I find this kind of programing very interesting and fast, despite its own limitations. And also, this tutorial is going to be just like in the old times, you know.. now is very common to see every tutorial as a “video tutorial” in youtube, and this is great, but I firmly that many other topics are more easy to understand just by reading and looking at pictures.
So, asuming you don’t know much about blender and want to learn the basis of its Logic Bricks, continue reading! 🙂
Avaliable soon in the store
13 years ago (time flies) I decided to start a project, which I guess can call “my first BGE project“, It was with blender 2.31 (maybe..) and it was very limited in features compared with actual versions of blender, just to mention one of them, in terms os graphics, there was only “single texture” mode for geometry, very basic physics. and well, I just feel kinda happy after seen this old video (I’ve found many videos of different old projects, but I’ll publish later), so, here is it! just for the record!
Here is an 2DFilter (to be used in the Blender Game Engine) in wich you can achieve a interesting GameBoy style. Look at the picture below:
- Blender 2.75a
- Photoshop CS2
- MindTex 2.1