Craftal X – Updates
Here is a video with some updates regarding my small game prototype I’ve been receiving request to make some tutorials about some specific aspects of my game, like: How to perform actions to create/edit/delete...
Here is a video with some updates regarding my small game prototype I’ve been receiving request to make some tutorials about some specific aspects of my game, like: How to perform actions to create/edit/delete...
This is a very old file I got from the Blender Artist forums (about five years ago, i forgot the forum link, sorry!) but still usable in the current versions of Blender, and even...
Deloince Jean-pierre posted in Vimeo a really nice video about his game prototype Dark Biome made in Blender 2.49b, the first official version of blender with support for GLSL, after the “Apricot Open Game”....
From the BlenderArtist forums: Hi, I have been working on this for a quite a while, mostly trying to find a way to render back/front faces of an object in single pass and to...
By LieGri This is a very fast & efficient implementation of the Preetham Sky Model into the BGE. Through the use of the material nodes, this shader will work both in-game and in your...
Not the actual gameplay, just improving some code and Logic bricks from the turret behavior. I’m using the UPBGE here in this project, and the BF-BGE only to use some addons that are not...
Here is another nicely done script by Cotaks from the BA forums, this script called “Random Asset Placer” spawns objects that you have defined on random locations(with random orientation) on the terrain. It does an 8 directions...
Another filter by Nicholas_A from the BA forums in wich you can adjust the brigthness and contraste in your game. Just add the logic brick setup and select the file with the code and execute. Change...
Here is a LSD filter by Nicholas_A from the BlenderArtist forums. This filter is a nice resource if you need some kind of drug effect (like alcohol, or any other drug), the only indication for use...
Here is an 2DFilter (to be used in the Blender Game Engine) in wich you can achieve a interesting GameBoy style. Look at the picture below: