Tagged: GLSL


2D Filter – Brigtness and Contrast

Another filter by Nicholas_A from the BA forums in wich you can adjust the brigthness and contraste in your game. Just add the logic brick setup and select the file with the code and execute. Change...


Fake refraction with nodes in realtime- by John Hamilton

The past days I saw an interesting tutorial about faking refractions with nodes in the BGE, I found this tutorial so amazing that I decided to get into node editor more frequently. So.. I...


Pixelate Shader – Blender game engine

Some weeks ago was released an addon to make renders like pixel art (pretty neat by the way) and soon in every game development community (in which I’m subscribed) there were people talking about...