How do I animate (and control) materials and objects in the BGE?
This was a question I recieved some days ago by my interns, and to be honest I never thougth about animating materials recently in the BGE, at least I did not in my past projects, although I already knew that it is possible but the fact that blender automatically names the animations makes a bit hard at first to understand, and also when you are working with more animation layers in the logic bricks to handle different animations. So that’s why I wrote this post about material animation in BGE.
I recieve a request in my youtube channel to make a video showing off how to add Filter 2D in the BGE, although this kind of stuff might sound a bit easy for many people, maybe is not for newcomer people.
On the video you will see that I usually copy the “filter 2d” code from a txt file and then I paste to a text file in the blender text editor, then add a proper name and that’s it, you have a 2d filter, unassigned but you have it there. And of course you can add it from the File/open menu in the same text editor if you already have it as a txt file in your hard drive. Continue reading →
This is a small tutorial for the people who are new to the Blender game engine but willing to learn the basis in the BGE. Here you will see how to set-up your First Person Shooter template using logic bricks in blender, wich means no coding.
I'm assuming you already known some blender basis, like object transformation (move, rotate, scale), etc.
Be aware that at this moment the actuator has some issues regarding screen resolution, this cause some malfunction with movements in “X” axis on screen, so at this time I thinks is not very usable.
Here another video I recorded while I was making a basic 3d pillar in blender, this was for a Brazilian friend who wanted to see the full “making of”, it’s not perfect because it was made in about one hour and easily with a few more time could have better details and textures and model.