Uchronia Project Blender Game Engine – UPBGE
UPBGE (Uchronia Project Blender Game Engine) is a fork of Blender created by Porteries Tristan (a Blender Game Engine developer) and some of his friends in September 2015.
It’s an independent branch, and its aim is to clean up and improve current Blender Game Engine (BGE) code, experiment with new features, and implement forgotten features that currently exist but have not been merged with the official Blender trunk.
Currently, after the Blender Foundation’s decision to delete BGE from next 2.8 release UPBGE becomes, de facto, the only one to follow the development of the Game Engine. This gives us even more freedom, if possible, to make certain decisions, since we will never, in any way, come into conflict with the official version.
Its development cycle spans the course of 4 months: 3 months to add new features and refactors and 1 months to fix bugs. Then a new release is made available for download (around 3 or 4 per year).
Regularly, the UPBGE merges the official Blender new patches, to stay up-to-date with the last Blender evolutions.
The project exists for 3 years and cumulate 23 releases all including features, bug fixings and complete internal refactors of the game engine source code. Discover them in doc.upbge.org/releases.php or in the main website upbge.org.
The UPBGE team is composed of volunteers; BGE users who are interested in the game engine development, a web developer, and experienced developers from the BGE. The project is going to change widely over next releases, the team need you and thank contributors !