Back on track

I can´t recall when it was the last time I published the last post in my blog but I guess it was in august 25 2021 acording to a stored backup. The thing is that I lost almost everything when I moved to another hosting provider, so I felt very lazy about starting over again, and to be honest I also felt that my content was quite old, and there was no reason to keep it alive.

Also because the original BGE from the Blender Foundation was already dropped from the official release, and the UPBGE development is still quite slow and the vanilla version (the version before eevee) got stucked and there was no newer versions of it, so as I said before there was no reason to keep maintaining that old content despite my interest in the game engine.

But then after a while I saw a new game engine, but to be honest I though it was a joke becaust at first looked like a totally diferent engine but to my surprise it was the same as the BGE but with lots of improvements, and the developers (I never heard about them before) called it “RanGE”

Now I adopted this game engine for my current projects, which being honest it doesn’t have a real goal apart from using to study the engine and become a “master” (lol) on it.

The most actual exercise project I’m currently working on is one called “Fail-Life”, because yeah… I´m a big fan of the half-life saga so I decided to make a “half-Life-ish game”, not with the same graphic look but with some aspects and feelings of the game I liked the most.

Also when I was working for an outsourcing game art studio, I had the most amazing opportunity in my professional carrer, which was to work in the Half-Life saga, I mean.. I had the opportunity to work in the “Orange Box” edition back in 2007, so being a big fan I feel very lucky about it.

So, to sum up: here we go again 🙂

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