{"id":499,"date":"2026-01-13T19:48:34","date_gmt":"2026-01-13T19:48:34","guid":{"rendered":"https:\/\/salvador.mata.com.mx\/blog\/?p=499"},"modified":"2026-01-13T20:07:14","modified_gmt":"2026-01-13T20:07:14","slug":"orden-de-rendimiento-de-las-fisicas-en-range","status":"publish","type":"post","link":"https:\/\/salvador.mata.com.mx\/blog\/2026\/01\/13\/orden-de-rendimiento-de-las-fisicas-en-range\/","title":{"rendered":"Orden de rendimiento de las f\u00edsicas en RanGE"},"content":{"rendered":"<h2 data-start=\"187\" data-end=\"226\">\u2699\ufe0f Orden de Tipos de F\u00edsica en Range<\/h2>\n<h3 data-start=\"228\" data-end=\"293\">\ud83e\udde9 <strong data-start=\"235\" data-end=\"293\">Tipos de F\u00edsica (de menor a mayor uso del procesador):<\/strong><\/h3>\n<ol data-start=\"295\" data-end=\"519\">\n<li data-start=\"295\" data-end=\"356\">\n<p data-start=\"298\" data-end=\"356\">\ud83d\udeab <strong data-start=\"301\" data-end=\"317\">No Collision<\/strong> <em data-start=\"318\" data-end=\"354\">(sin colisi\u00f3n \u2014 el menos exigente)<\/em><\/p>\n<\/li>\n<li data-start=\"357\" data-end=\"388\">\n<p data-start=\"360\" data-end=\"388\">\ud83e\udea8 <strong data-start=\"363\" data-end=\"373\">Static<\/strong> <em data-start=\"374\" data-end=\"386\">(est\u00e1tico)<\/em><\/p>\n<\/li>\n<li data-start=\"389\" data-end=\"420\">\n<p data-start=\"392\" data-end=\"420\">\u26aa <strong data-start=\"394\" data-end=\"405\">Dynamic<\/strong> <em data-start=\"406\" data-end=\"418\">(din\u00e1mico)<\/em><\/p>\n<\/li>\n<li data-start=\"421\" data-end=\"461\">\n<p data-start=\"424\" data-end=\"461\">\ud83e\uddf1 <strong data-start=\"427\" data-end=\"441\">Rigid Body<\/strong> <em data-start=\"442\" data-end=\"459\">(cuerpo r\u00edgido)<\/em><\/p>\n<\/li>\n<li data-start=\"462\" data-end=\"519\">\n<p data-start=\"465\" data-end=\"519\">\ud83e\udeb6 <strong data-start=\"468\" data-end=\"481\">Soft Body<\/strong> <em data-start=\"482\" data-end=\"517\">(cuerpo blando \u2014 el m\u00e1s exigente)<\/em><\/p>\n<\/li>\n<\/ol>\n<hr data-start=\"521\" data-end=\"524\" \/>\n<h3 data-start=\"526\" data-end=\"594\">\ud83c\udf00 <strong data-start=\"533\" data-end=\"594\">Formas de Colisi\u00f3n (de menor a mayor uso del procesador):<\/strong><\/h3>\n<p data-start=\"596\" data-end=\"660\"><em data-start=\"596\" data-end=\"658\">(Aproximado, basado en c\u00f3mo funcionan los motores de f\u00edsica)<\/em><\/p>\n<ol data-start=\"662\" data-end=\"910\">\n<li data-start=\"662\" data-end=\"706\">\n<p data-start=\"665\" data-end=\"706\">\u26bd <strong data-start=\"667\" data-end=\"677\">Sphere<\/strong> <em data-start=\"678\" data-end=\"704\">(esfera \u2014 la m\u00e1s ligera)<\/em><\/p>\n<\/li>\n<li data-start=\"707\" data-end=\"738\">\n<p data-start=\"710\" data-end=\"738\">\ud83e\uddf4 <strong data-start=\"713\" data-end=\"724\">Capsule<\/strong> <em data-start=\"725\" data-end=\"736\">(c\u00e1psula)<\/em><\/p>\n<\/li>\n<li data-start=\"739\" data-end=\"772\">\n<p data-start=\"742\" data-end=\"772\">\ud83e\uddef <strong data-start=\"745\" data-end=\"757\">Cylinder<\/strong> <em data-start=\"758\" data-end=\"770\">(cilindro)<\/em><\/p>\n<\/li>\n<li data-start=\"773\" data-end=\"797\">\n<p data-start=\"776\" data-end=\"797\">\ud83d\udce6 <strong data-start=\"779\" data-end=\"786\">Box<\/strong> <em data-start=\"787\" data-end=\"795\">(caja)<\/em><\/p>\n<\/li>\n<li data-start=\"798\" data-end=\"844\">\n<p data-start=\"801\" data-end=\"844\">\ud83d\udd3a <strong data-start=\"804\" data-end=\"819\">Convex Hull<\/strong> <em data-start=\"820\" data-end=\"842\">(envolvente convexa)<\/em><\/p>\n<\/li>\n<li data-start=\"845\" data-end=\"910\">\n<p data-start=\"848\" data-end=\"910\">\ud83e\udde9 <strong data-start=\"851\" data-end=\"868\">Triangle Mesh<\/strong> <em data-start=\"869\" data-end=\"908\">(malla de tri\u00e1ngulos \u2014 la m\u00e1s pesada)<\/em><\/p>\n<\/li>\n<\/ol>\n<hr data-start=\"912\" data-end=\"915\" \/>\n<h3 data-start=\"917\" data-end=\"971\">\ud83d\udca1 <strong data-start=\"924\" data-end=\"971\">Otros puntos importantes a tener en cuenta:<\/strong><\/h3>\n<ul data-start=\"973\" data-end=\"1882\">\n<li data-start=\"973\" data-end=\"1171\">\n<p data-start=\"975\" data-end=\"1171\">\ud83e\uddf1 <strong data-start=\"978\" data-end=\"1003\">Los objetos est\u00e1ticos<\/strong> deben tener un <strong data-start=\"1019\" data-end=\"1053\">margen de colisi\u00f3n de cero (0)<\/strong>.<br data-start=\"1054\" data-end=\"1057\" \/>Todos los dem\u00e1s objetos deben tener <strong data-start=\"1095\" data-end=\"1130\">m\u00e1rgenes de colisi\u00f3n razonables<\/strong> para evitar vibraciones o <em data-start=\"1157\" data-end=\"1168\">jittering<\/em>.<\/p>\n<\/li>\n<li data-start=\"1173\" data-end=\"1323\">\n<p data-start=\"1175\" data-end=\"1323\">\ud83e\udde0 <strong data-start=\"1178\" data-end=\"1221\">Las Convex Hulls son mucho m\u00e1s estables<\/strong> que las mallas de tri\u00e1ngulos.<br data-start=\"1251\" data-end=\"1254\" \/>Utiliza <strong data-start=\"1264\" data-end=\"1296\">formas compuestas y convexas<\/strong> siempre que sea posible.<\/p>\n<\/li>\n<li data-start=\"1325\" data-end=\"1737\">\n<p data-start=\"1327\" data-end=\"1645\">\ud83d\udc7b <strong data-start=\"1330\" data-end=\"1367\">Los objetos tipo Ghost (fantasma)<\/strong> pueden ser <strong data-start=\"1379\" data-end=\"1414\">los m\u00e1s costosos en rendimiento<\/strong>.<br data-start=\"1415\" data-end=\"1418\" \/>Cuantos m\u00e1s objetos atraviesen o se superpongan con ellos, <strong data-start=\"1479\" data-end=\"1519\">m\u00e1s tiempo de procesamiento consumen<\/strong>.<br data-start=\"1520\" data-end=\"1523\" \/><em data-start=\"1525\" data-end=\"1643\">(Parece que la resoluci\u00f3n de colisiones sigue corriendo incluso cuando no deber\u00eda detenerse tras la detecci\u00f3n&#8230; \ud83e\udd14)<\/em><\/p>\n<p data-start=\"1649\" data-end=\"1737\">\ud83d\udc49 Usa <strong data-start=\"1656\" data-end=\"1672\">No Collision<\/strong> o <strong data-start=\"1675\" data-end=\"1715\">capas de colisi\u00f3n (collision layers)<\/strong> siempre que puedas.<\/p>\n<\/li>\n<li data-start=\"1739\" data-end=\"1882\">\n<p data-start=\"1741\" data-end=\"1882\">\u26a1 <strong data-start=\"1743\" data-end=\"1801\">No muevas manualmente los objetos din\u00e1micos o r\u00edgidos.<\/strong><br data-start=\"1801\" data-end=\"1804\" \/>Siempre aplica <strong data-start=\"1821\" data-end=\"1846\">fuerzas o velocidades<\/strong>, nunca transformaciones directas.<\/p>\n<\/li>\n<\/ul>\n<hr data-start=\"1884\" data-end=\"1887\" \/>\n<p data-start=\"1889\" data-end=\"2138\">\u2705 <strong data-start=\"1891\" data-end=\"1906\">Conclusi\u00f3n:<\/strong><br data-start=\"1906\" data-end=\"1909\" \/>Optimizar correctamente el tipo y la forma de f\u00edsica puede marcar una gran diferencia en el rendimiento de tu juego.<br data-start=\"2025\" data-end=\"2028\" \/>Un peque\u00f1o cambio en las colisiones o el tipo de objeto puede ahorrarte muchos cuadros por segundo (FPS). \ud83d\ude80<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u2699\ufe0f Orden de Tipos de F\u00edsica en Range \ud83e\udde9 Tipos de F\u00edsica (de menor a mayor uso del procesador): \ud83d\udeab No Collision (sin colisi\u00f3n \u2014 el menos exigente) \ud83e\udea8 Static (est\u00e1tico) \u26aa Dynamic (din\u00e1mico) \ud83e\uddf1 Rigid Body (cuerpo r\u00edgido) \ud83e\udeb6 Soft Body (cuerpo blando \u2014 el m\u00e1s exigente) \ud83c\udf00 Formas de Colisi\u00f3n (de menor a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":698,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[124],"tags":[141,139,140],"class_list":["post-499","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-engines","tag-fisicas","tag-orden","tag-rendimiento"],"jetpack_featured_media_url":"https:\/\/salvador.mata.com.mx\/blog\/wp-content\/uploads\/2026\/01\/RangeEngine_NPqCbplpYq.gif","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/salvador.mata.com.mx\/blog\/wp-json\/wp\/v2\/posts\/499","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/salvador.mata.com.mx\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/salvador.mata.com.mx\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/salvador.mata.com.mx\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/salvador.mata.com.mx\/blog\/wp-json\/wp\/v2\/comments?post=499"}],"version-history":[{"count":6,"href":"https:\/\/salvador.mata.com.mx\/blog\/wp-json\/wp\/v2\/posts\/499\/revisions"}],"predecessor-version":[{"id":700,"href":"https:\/\/salvador.mata.com.mx\/blog\/wp-json\/wp\/v2\/posts\/499\/revisions\/700"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/salvador.mata.com.mx\/blog\/wp-json\/wp\/v2\/media\/698"}],"wp:attachment":[{"href":"https:\/\/salvador.mata.com.mx\/blog\/wp-json\/wp\/v2\/media?parent=499"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/salvador.mata.com.mx\/blog\/wp-json\/wp\/v2\/categories?post=499"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/salvador.mata.com.mx\/blog\/wp-json\/wp\/v2\/tags?post=499"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}